I like to think I use throwing mechanics on flat ground. Even if I am emulating the movements on the mound (leg lift, etc), the mechanics are still different. This is because you are throwing more ‘uphill’ on flatground than on a mound since your back foot is higher if on a mound and lower on flatground.
When I get upwards of 120’ I start to do a fast shuffle/step behind with no leg lift and really try to emphasize the hip/shoulder separation.
Here is a picture showing what I mean:
What does differ between the two scenarios is the amount of acceleration you are able to generate going down the mound is higher, and the stress from deceleration is also higher. I view the main differences between mound and flat-ground throwing to be just those–big changes in kinetics, little or no differences in mechanics.[/quote]
Not only the amount of acceleration, but hip angles would differ to I’m sure but then again, I haven’t checked…
If you rotate Chien-Ming Wang so that he is throwing from flatground, his pitch will hit the backstop and similarly, if you rotate Royce Clayton so he is throwing on a mound, his ball will hit 30ft short of the 1st baseman. Something has to change.
Simply put, you can emulate your ‘pitching’ mechanics but they won’t be the same as on a mound. What implications does this have? I’m not completely sure…